![]() Now, if one wonders why should that be done, especially considering the fact there is already a patch with shader support by gulikoza (actually a portion of a Direct3D patch), then here are a couple of reasons: Usage example for CRT-interlaced.glslf and CRT-interlaced.glslv: ![]() Furthermore, output=openglnb may work better. Finally, OpenGL output is a must and it's also recommended to *disable* any software scaler. įurthermore, the common filename (without the file extension) should be set in the DOSBox configuration file. Note that a pair of shader files (vertex and fragment) should go into a "glshaders" directory, located where the default DOSBox config file (i.e. I have attached a patch that adds basic GLSL shader support, along with a few sample shaders, one of them being an adaptation of this: … terlaced.shader. You're on your own anyway, and some things may currently be done in an improper way (technically). Warning: Do not blame me if any arbitrary shader makes you feel bad (say dizzy) while using it. ![]() Haven't seen a recent response from that forum member, though. NOTE: It actually seems like I wasn't the first to try this: Re: Patch for OpenGL fullscreen bug.
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